Older Projects

In these titles I was responsible for a mixture of 3D Art (character & environment), animation, rigging and visual effects.

Dead Take (2025)
Dead Take (2025)
Moshi Monsters: Katsuma Unleashed (2013)
Moshi Monsters: Katsuma Unleashed (2013)
Scorched - Combat Racing (2014)
Scorched - Combat Racing (2014)
F1 (2011)
F1 (2011)
Sonic & All-Stars Racing: Transformed (2012)
Sonic & All-Stars Racing: Transformed (2012)

Personal Work

Spellbook: Fireball

An animation created for Anim Challenge’s ‘first person’ contest .

5 second limitation imposed by the event organisers.

It was definitely a challenge to try and fit a quick story in to such a short time limit using unfamiliar rigs.

Rigs/models used:

Book & Fire from Zelda by Christoph (The Stoff) Schoch - https://gumroad.com/thestoff

Ninja by BUILTBYCOLOSSUS - https://builtbycolossus.com/ninja

Skeleton by Truong CG Artist - https://gumroad.com/truongcgartist

Racing Bird

A ‘racing bird’ based on Final Fantasy Chocobo. This was used in a small UE4 project.

All work by me.

Spider-Man Rig Test

A quick rig test to get used to the mGear framework.

Rig by:

Iamwat Missu

&

Yanin Ruamsuk

Game Jams

Rascals - Game Jam

A game initially created for a Sumo Digital game jam by a team of 3 people.

I was responsible for character modeling, rigging, retargeting, additional animations, and cloth physics/degradation.

Pirate Golf - Game Jam

A game initially made for a Sumo Digital game jam (with co-host Epic Games), by a team of 3 people.

I was responsible for animation retargeting and additional animations, VFX creation/integration, and course design/creation.