TALES OF KENZERA: ZAU (2024)
I was the studio lead for the animation, tech-art and VFX teams, whom I looked after in a managerial and directorial capacity.
I was on the project from pre-production through to post-launch support and worked closely with production and the rest of leadership to effectively manage my teams schedule and deliver quality results.
My main animation achievements on this project include:
Traversal, combat and ability animations for the main character as well as some of the NPC’s, bosses and enemies (supporting advanced AI and behaviour). Authored in Blender.
Technical implementation and engine-side finalising of assets in Unreal.
Cinematic direction and work within Unreal’s Sequencer, including animating directly in engine, some VFX creation & placement, and tech setup to facilitate player input where required.