Snake Pass (2017)

As well as being the sole animator on the project, I did nearly all of the rigging. I also worked on all of the cinematics, and helped out with material shaders, visual effects and lighting. I created all of the arcade mode collectible meshes (fruit, bonus time) and created animated material shaders to animate every instance of them bouncing and rotating in a level. I also created all of the effects associated with these collectibles.

All work was done using Maya (and Photoshop where required), and implemented in UE4.

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Crackdown 3 (2019)

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Hitman Episode 5: Colorado (2016)