Snake Pass (2017)
As well as being the sole animator on the project, I did nearly all of the rigging. I also worked on all of the cinematics, and helped out with material shaders, visual effects and lighting. I created all of the arcade mode collectible meshes (fruit, bonus time) and created animated material shaders to animate every instance of them bouncing and rotating in a level. I also created all of the effects associated with these collectibles.
All work was done using Maya (and Photoshop where required), and implemented in UE4.