HITMAN (2016)

I was ultimately responsible for all of the animations on the Colorado level of the game.

I created the specifications for the motion capture (mocap) required, supervised some of the shoots, and cleaned up and implemented most of the animations. I liaised with an external team of animators to complete the work.

Software used:

Motionbuilder - editing and finalising mocap takes

Morpheme - building animation event graphs for dynamic and complicated interaction

G2 - custom game engine

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Snake Pass (2017)