HITMAN (2016)
I was ultimately responsible for all of the animations on the Colorado level of the game.
I created the specifications for the motion capture (mocap) required, supervised some of the shoots, and cleaned up and implemented most of the animations. I liaised with an external team of animators to complete the work.
Software used:
Motionbuilder - editing and finalising mocap takes
Morpheme - building animation event graphs for dynamic and complicated interaction
G2 - custom game engine